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  • QML
  • SDK 1.0
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    QtQuick

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    Elements

    • Accessible - Enables accessibility of QML items
    • AnchorAnimation - Animates changes in anchor values
    • AnchorChanges - Specifies how to change the anchors of an item in a state
    • AnimatedImage - Plays animations stored as a series of images
    • AnimatedSprite - Draws a sprite animation
    • Animation - Is the base of all QML animations
    • AnimationController - Enables manual control of animations
    • Behavior - Defines a default animation for a property change
    • BorderImage - Paints a border based on an image
    • Canvas - Provides a 2D canvas item enabling drawing via JavaScript
    • CanvasGradient - Provides an opaque CanvasGradient interface
    • CanvasImageData - Contains image pixel data in RGBA order
    • CanvasPixelArray - Provides ordered and indexed access to the components of each pixel in image data
    • ColorAnimation - Animates changes in color values
    • Column - Positions its children in a column
    • Context2D - Provides 2D context for shapes on a Canvas item
    • DoubleValidator - Defines a validator for non-integer numbers
    • Drag - For specifying drag and drop events for moved Items
    • DragEvent - Provides information about a drag event
    • DropArea - For specifying drag and drop handling in an area
    • Flickable - Provides a surface that can be "flicked"
    • Flipable - Provides a surface that can be flipped
    • Flow - Positions its children side by side, wrapping as necessary
    • FocusScope - Explicitly creates a focus scope
    • FontLoader - Allows fonts to be loaded by name or URL
    • Gradient - Defines a gradient fill
    • GradientStop - Defines the color at a position in a Gradient
    • Grid - Positions its children in grid formation
    • GridMesh - Defines a mesh with vertices arranged in a grid
    • GridView - For specifying a grid view of items provided by a model
    • Image - Displays an image
    • IntValidator - Defines a validator for integer values
    • Item - A basic visual QML type
    • KeyEvent - Provides information about a key event
    • KeyNavigation - Supports key navigation by arrow keys
    • Keys - Provides key handling to Items
    • LayoutMirroring - Property used to mirror layout behavior
    • ListView - Provides a list view of items provided by a model
    • Loader - Allows dynamic loading of a subtree from a URL or Component
    • MouseArea - Enables simple mouse handling
    • MouseEvent - Provides information about a mouse event
    • MultiPointTouchArea - Enables handling of multiple touch points
    • NumberAnimation - Animates changes in qreal-type values
    • Package - Specifies a collection of named items
    • ParallelAnimation - Enables animations to be run in parallel
    • ParentAnimation - Animates changes in parent values
    • ParentChange - Specifies how to reparent an Item in a state change
    • Path - Defines a path for use by PathView
    • PathAnimation - Animates an item along a path
    • PathArc - Defines an arc with the given radius
    • PathAttribute - Specifies how to set an attribute at a given position in a Path
    • PathCubic - Defines a cubic Bezier curve with two control points
    • PathCurve - Defines a point on a Catmull-Rom curve
    • PathElement - PathElement is the base path type
    • PathInterpolator - Specifies how to manually animate along a path
    • PathLine - Defines a straight line
    • PathPercent - Manipulates the way a path is interpreted
    • PathQuad - Defines a quadratic Bezier curve with a control point
    • PathSvg - Defines a path using an SVG path data string
    • PathView - Lays out model-provided items on a path
    • PauseAnimation - Provides a pause for an animation
    • PinchArea - Enables simple pinch gesture handling
    • PinchEvent - For specifying information about a pinch event
    • Positioner - Provides attached properties that contain details on where an item exists in a positioner
    • PropertyAction - Specifies immediate property changes during animation
    • PropertyAnimation - Animates changes in property values
    • PropertyChanges - Describes new property bindings or values for a state
    • Rectangle - Paints a filled rectangle with an optional border
    • RegExpValidator - Provides a string validator
    • Repeater - Instantiates a number of Item-based components using a provided model
    • Rotation - Provides a way to rotate an Item
    • RotationAnimation - Animates changes in rotation values
    • Row - Positions its children in a row
    • Scale - Provides a way to scale an Item
    • ScriptAction - Defines scripts to be run during an animation
    • SequentialAnimation - Allows animations to be run sequentially
    • ShaderEffect - Applies custom shaders to a rectangle
    • ShaderEffectSource - Renders a QtQuick item into a texture and displays it
    • SmoothedAnimation - Allows a property to smoothly track a value
    • SpringAnimation - Allows a property to track a value in a spring-like motion
    • Sprite - Specifies sprite animations
    • SpriteSequence - Draws a sprite animation
    • State - Defines configurations of objects and properties
    • StateChangeScript - Specifies how to run a script in a state
    • StateGroup - Provides built-in state support for non-Item types
    • SystemPalette - Provides access to the Qt palettes
    • Text - Specifies how to add formatted text to a scene
    • TextEdit - Displays multiple lines of editable formatted text
    • TextInput - Displays an editable line of text
    • TextMetrics - Provides a Context2D TextMetrics interface
    • TouchPoint - Describes a touch point in a MultiPointTouchArea
    • Transform - For specifying advanced transformations on Items
    • Transition - Defines animated transitions that occur on state changes
    • Translate - Provides a way to move an Item without changing its x or y properties
    • Vector3dAnimation - Animates changes in QVector3d values
    • ViewTransition - Specifies items under transition in a view
    • VisualDataGroup - Encapsulates a filtered set of visual data items
    • VisualDataModel - Encapsulates a model and delegate
    • VisualItemModel - Defines items to be used added to a view
    • WheelEvent - Provides information about a mouse wheel event